CP_ROSWELL
(cp_roswell)

Gametype:	Control Points (gravelpit-style)
Author:		Mark "Shmitz" Major
E-mail:		shmitz@gmail.com
Version:	1.0.0

Other credits:
Buddikaman (Scott Petty), who did the majority of the work in creating
the bus model.

Notes:
The elite Blue branch of the US military has been sent to
"recover" an "experimental weather balloon" from a ranch
in Roswell, New Mexico. Red "workers" must defend their
territory long enough for reinforcements to arrive.


___________________________________
Revision History

FinAL
* Added a little bit more detail to the driveway.
* Added a couple more signs by point C.
* "Broke" the bannister in the house so it shouldn't
  block sentry fire as much.
* Fixed the problem with the upstairs exit for red spawn
  sometimes showing the sky.
* Red engineers can no longer build in the upstairs area
  of the barn.
* Lowered the ground outside the main red spawn door so
  that it should be more friendly to teleporters.


BETA 3
* Added sounds.
* Added more detail to inside of house.
* Added a couple more signs to direct players.
* Added more ammo packs, both for engineers and to help 
  counter the soldier/demo ammo nerf.

BETA 2
* Fixed a bug that allowed blue players to enter red spawn.
* Improved the point C crater, navigating out of it should
  be a lot easier now.
* Added a couple of new textures to replace HL2 textures
  that were being used.
* Added a small room to the second level of point B.
* Added a little bit more health and ammo.

BETA 1
* Initial public release.
* Reduced cap time on point C, slightly increased cap times
  on points A and B.
* Fixed place near point C where players could get stuck
  between the manor and the garage.

ALPHA 1
* Limited release. Initial bug check, plus feedback for
  layout, navigation, and performance. Many details not
  included yet.