README
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FURNACE CREEK RELEASE CANDIDATE
(cp_furnace_rc)

Gametype: 3 point attack/defend capture point
Scoring mode: 1 point per capture point captured
Authors: Wade "Nineaxis" Fabry, Tim "Youme" Johnson
Contributors: Snipergen, Void
E-mail:
-Nineaxis: wfabry@fabrydesign.com
-Youme: timothyrj@live.co.uk
Contributors:
-Snipergen (models)
-Void (texture)

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Map description

A Gravelpit style map with three points, BLU must capture A and B to progress to C.

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Recommended config file

mp_maxrounds 3
mp_winlimit 0

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Revision History (DD/MM/YY)

Release candidate released 23/05/10:-
* Fixed hole in clipping at blue spawn.
* Adjusted certain lights to remove bright areas of red colour.
* Removed a few more vis problems.
* Fixed various playerclipping issues
* Restructured tunnels from A to C and from B to C into one three way tunnel connecting all points.
* Minor detailing tweaks.
* Added an aditional two rubber duckies for keen eyed players to seek out.


Beta 4 released 21/08/09:-
* Increased overall spawn times.
* Reworked tunnel from C to A to open closer to the capture building.
* Added an extension in a tunnel from C to B to facilitate a forward base from blu.
* Added an extra set of stairs up to the point at A.
* Added oil drums for cover on B.
* Increased length of RED's spawn exits and changed glass to wood.
* Increased number of signs.
* Fixed minor playerclipping issues.
* Player ragdolls now ignite upon death by solar-array-energy-beam
* Added 5 hidden rubber duckies.


Beta 3 released 24/06/09:-
* Reduced height of the tower dramatically.
* Moved crane on the B building out of the way of rooftop players.
* Increased the height of the ceiling playerclip at C.
* Greatly improved playerclipping.
* Increased danger of straying in the focus of the mirror array.
* Detailing improvements over entire map.
* Increased distance between cap point A building and the rear cliff.
* Slightly adjusted spawn timers and capture time at C.
* Added team ownership based spectator cameras.
* Slightly decreased intensity of sun glare and slightly increased light levels.
* Fixed soundscapes.
* Miscellaneous other tweaks.


Beta 2 released 10/05/09:-
* Fixed scoring method, thus fixing tournament mode.
* Fixed .res file containing incorrect information.


Beta 1 released 10/05/09:-

* Detailed the entire map.
* Changed indoor stairs to cap C for improved ease of use.
* Slightly adjusted cap times and respawn wave times.
* Incorporated custom models from Snipergen and a texture from Void.
* Updated menu photos and created a quicklist thumbnail and accompanying .res file for servers.
* Implemented lightmap grid optimisation.
* Minor miscellaneous other changes.


Alpha 3 released 26/02/09:-

* Adjusted spawn timers slightly to aid balance.
* Upped capture times to aid defendability.
* Moved red spawn slightly further backwards.
* Added glass into windows at one entrance to C from A.
* Added cover to one entrance to C from B.


Alpha 2 released 10/02/09:-

* Renamed capture C to C
* Increased lighting in all indoor areas.
* Added more health over entire map.
* Increased cap times to closer to Gravelpit's (A/B longer, C faster).
* Unified red's spawn into one building and move it slightly further from C.
* Enlarged entire C area, making the building more open.
* Extended B building slightly providing more space inside and underneath as well as opening up the windows to allow shooting in/out easier.
* Opened up B's roof to be rocket jumped onto.
* Adjusted spawntimes so red take slightly longer and blu slightly less.
* Added A B and C indicators on HUD.
* Slightly shrunk the A arena.
* Reworked paths between points slightly.
* Moved blue's spawn so that (with only one door) they can see both exits.

Alpha 1 released 04/01/09:-

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Known Issues:-

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Installation

Copy "maps" and "materials" folder into your "tf" folder. Press "okay" for any warning messages.

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Thanks to

-All members of TF2Maps.net
-MangyCarface
-FLOOR_MASTER
-Chilly
