
CTF_TURBINE - v3.0 - LOBSTER

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Game Mode: Capture the Flag (Intel)

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3.0 Additions/Fixes/Updates:

- Extended and rebuilt spawn room and doors.
- Added alternative spawn exit.
- Spawncamping should now be avoidable.
- Removed timer, Map will now follow mp_timelimit.
- Cleaned up vent lighting.
- Many visual tweaks and cleanups.
- Softened HDR to be less headache inducing.

Note: This will hopefully be the final version. :) (pending comments)

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2.0 Additions/Fixes/Updates:

- There is now a timelimit to ensure the map doesnt last forever.
- Timeout will result in sudden death as usual.
- Central area has been adjusted to improve cover.
- Vent access in central room is now safer and not a sniper position.
- Adjusted healthkits and added some.
- You should no longer be able to enter the enemy teams spawn.
- Made it a little easier to spot spawn campers.
- Some minor texture adjustments.
- It is now easier to jump the rails in the flagroom.

Note: A few have complained of spawn camping, any suggestions on an 
alternate spawn location would be great.

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This is the second map I have released, this time I have gone for a more
straight forward CTF which I hope has a little somthing for every class in
it, I learned quite a bit from my previous map so I hope this one should
play a little better.

As usual all comments and feedback are welcome, and I hope you like it. :)

NOTE: CP_Wolf got a huge ammount of good feedback which I intend to use in
a tweaked version 2.0 just as soon as I have the SDK, as the hacked together
build really hates that map at the moment, but rest assured I will get round
to it.

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With thanks to: 

Anubuz and friends for testing and ideas.

Everyone at HL2World who figured the whole SDK thing out.

Anyone who acctully downloads the thing!

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Email: lobster9@gmail.com